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Question by Pflegeleichtt · Sep 12, 2011 at 02:43 PM · javascriptjavascripting

javascript to unity javascript conversion

hey, why does this one works on websites but not in Unity? are there any solutions? What i have to write instead? Thanks for reading.

 this.makeChildNodes = function (map, heuristic, cutCorners, target) { }
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avatar image mcarriere · Sep 12, 2011 at 04:00 PM 0
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I originally posted that anonymous/lambda functions don't work in Unity, but they apparently do in 3.0. What version of Unity are you using? Are you getting an error? Can you post a bit more of your code to give us some more context?

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Answer by Ray-Pendergraph · Sep 14, 2011 at 07:09 PM

The JavaScript that is used in Unity is not the JavaScript that you are used to in a browser at all. It does not use the prototype based creation strategy you are used to nor is it truly dynamically typed. As in C# I think here you can create a function with the correct signature and implementation and just assign the value as the name of the function. Also there is a post about delegates in UnityScript here.

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