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Question by cupofcreeper98 · Oct 18, 2018 at 05:53 PM · uicanvasui image

UI Image size

Hello!

My sprites have a PPU of 16. The Canvas Scaler is set to scale with screen size Reference Resolution of x:1024, y: 768 I have set Match Width Or Height, matched 0.5 With a reference pixels per unit of 16, since thats the sprite PPU Then I put an image in the UI with a sprite of PPU 16, that is 16x16 pixels. So I set width and height to 16. But it becomes super tiny? It doesn't at all become 16x16? In fact I think it became 2x2? Even tho the scale is set to 1. Pressing "Set Native Size" doesn't do anything.

Am I doing something wrong or is the Unity Canvas just really fucked up

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Answer by RodrigoAbreu · Feb 18, 2019 at 07:58 AM

Hey @cupofcreeper98, so what is your screen orientation, landscape or portrait? Was your image exported from the 2d software using PPU/PPI 16 as well? Here is a sample project I created for you using your same canvas scaler resolution and a 16x16 image exported from photoshop using 72ppi (pixels per inch). I used Unity 2018.2.20f1 (64-bit) to create this sample project. Feel free to contact me back if you still miss something. https://drive.google.com/open?id=1vu2WnK34791m8km5-hKyWzhMeOtHp0CG

If you don't mind sharing your own project I can take a look and tell you what was wrong, however, I set this model project the way you described above and everything is working normally, you even see exactly 64 little squares side by side filling the whole width on 1024.

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