- Home /
The question is answered, right answer was accepted
Duplicated terrain gets affected by old terrain? [Unity 5]
Hello,
I have a terrain in my scene that I duplicated, because I need to make a second version that's slightly different. But I've tried duplicating it in every way possible and the old terrain still gets affected by the duplicated terrain. I gave them different names and everything, but it still doesn't work.
Does anyone know a solution to this?
Sounds like your new terrain is just a reference to the old terrain. How is this set up?
Exactly what @cariaga said. You can not duplicate just the terrain gameObject, you must also duplicate the terrain data however I would highly recommend not using duplicate techniques. It will save you time later with organisation if you separately name each file ;)
Answer by InfernoZYB · Apr 25, 2015 at 03:02 AM
Using unity terrain it has a terrain save data. If you duplicate it, it would both have the same data so what you do to one does to the other. If you want one the same you would have to copy the transform and post it to a new terrain and modify the terrain values to be kind of the same as the old one.
Follow this Question
Related Questions
Unity 5 - miniature trees 1 Answer
Unity 5 Tree and Terrain problem 2 Answers
Skybox lighting not working and causing weird issues 0 Answers
Scaling and rotaion of terrain trees 1 Answer
How to make lag free terrains 1 Answer