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Question by
martiros24 · Nov 23, 2015 at 12:55 PM ·
animatorfbxclipparameter
play different clips via GetKeyDown in unity
i have the Animator with parameters of bool type
void Update()
{
if (Input.GetKeyDown(KeyCode.A))
{
anum.SetBool("ca", true);
// anum.SetBool("ca", false);
}
if (Input.GetKeyDown(KeyCode.S))
{
anum.SetBool("cv", true);
} }
but only one first keydown is working.what 2 do?
UPD: I try with integer parameter,but it also doesnt work
if (Input.GetKeyDown(KeyCode.A))
{
anum.SetInteger("letter", 1);
print("1111111111111111");
}
if (Input.GetKeyDown(KeyCode.S))
{
anum.SetInteger("letter", 2);
print("22222222222222");
}
pgmlr.jpg
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