- Home /
3d Jigsaw puzzle - how to combine dragged objects (Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.)?
I'm trying to do 3d puzzle game, when I have few elements and I can build something from them. I've got drag and drop script and I am able to combine the objects (collision.transform.parent = transform; Destroy(gameObject.GetComponent()); ). The problem is, I need non-convex mesh collider for the elements and a rigidbody to connect them, but then I get "Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5." error. How can I work around this? There are multiple tools in asset store, but I don't really want to pay, especially since I'm not sure it will work. As I found, one option is to use multiple primitive meshes instead of one mesh collider, but how can I do that in Unity? Or is there a way to connect the objects into one without using the rigidbody?