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Why is my android game crashes after splash screen?
Hello, after the version 2020.3, my game crashes when I build it. I used adb logcat and got this result:
06-16 02:42:07.331 29241 29267 I Unity : MemoryManager: Using 'Dynamic Heap' Allocator. 06-16 02:42:07.350 29241 29267 I Unity : SystemInfo CPU = ARM64 FP ASIMD AES, Cores = 8, Memory = 5582mb 06-16 02:42:07.350 29241 29267 I Unity : 06-16 02:42:07.350 29241 29267 I Unity : SystemInfo ARM big.LITTLE configuration: 2 big (mask: 0xc0), 6 little (mask: 0x3f) 06-16 02:42:07.350 29241 29267 I Unity : 06-16 02:42:07.353 29241 29267 I Unity : ApplicationInfo com.konniosgames.deadlymaze version 1.16 build 88227412-89f3-4ca8-af5b-04bb6b3b027b 06-16 02:42:07.353 29241 29267 I Unity : 06-16 02:42:07.353 29241 29267 I Unity : Built from '2020.3/staging' branch, Version '2020.3.5f1 (8095aa901b9b)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a', Stripping 'Enabled' 06-16 02:42:07.353 29241 29267 I Unity : 06-16 02:42:07.462 29241 29267 I Unity : Company Name: Konnios Games 06-16 02:42:07.462 29241 29267 I Unity : Product Name: Deadly Maze 06-16 02:42:07.488 29241 29267 D Unity : GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_OES_texture_compression_astc GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_EXT_texture_format_sRGB_override GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_b 06-16 02:42:07.488 29241 29267 D Unity : order_clamp GL_EXT_EGL_image_external_wrap_modes GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_EXT_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16 GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_EXT_debug_marker GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture GL_E 06-16 02:42:07.488 29241 29267 D Unity : XT_buffer_storage GL_EXT_external_buffer GL_EXT_blit_framebuffer_params GL_EXT_clip_cull_distance GL_EXT_protected_textures GL_EXT_shader_non_constant_global_initializers GL_QCOM_texture_foveated GL_QCOM_texture_foveated_subsampled_layout GL_QCOM_shader_framebuffer_fetch_noncoherent GL_QCOM_shader_framebuffer_fetch_rate GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_EGL_image_array GL_NV_shader_noperspective_interpolation GL_KHR_robust_buffer_access_behavior GL_EXT_EGL_image_storage GL_EXT_blend_func_extended GL_EXT_clip_control GL_OES_texture_view GL_EXT_fragment_invocation_density GL_QCOM_validate_shader_binary GL_QCOM_YUV_texture_gather
Can you tell what is wrong?
You should try to rebuild and then put it to your phone, i lived the same thing too, hope this helps :)
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