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Question by
Lizozom · Apr 17, 2013 at 04:32 PM ·
lightingrenderingforward renderingvertexlit
How can I solve polygon faces overlap?
I have an iris diaphragm animation (similar to a camera shutter). In order for it too look good the individual components must overlap. Therefore the polygons'faces overlap. If I use VertexLit rendering the polygon faces look normal. However I want to use forward rendering which makes my door look like this:
How can I make it look normally using forward lighting?
overlap.png
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