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multiTouch problem when fingers close together (Bug?)
Hi
I have a problem, where I don't really know an answer.
I'm working on a pinch mechanic which works good so far but has one big problem. As soon as I move both fingers very close together, unity is thinking I'm lifting one of the fingers for a couple frames. The result of this is, Unity is switching the fingerIds ... and this results in a lot of problems for me :(
It is not a problem of the Built in TouchPhases.
It is even happening with this simple code:
function Update () {
if ( Input.touchCount < 2 ) {
Debug.Log( "One Finger lifted"+Time.time );
}
}
Does anyone know this problem and a solution for this? I searched a lot for similar problems but I wasn't able to find something :\
Answer by Pacosmico · Jan 17, 2016 at 10:35 PM
This might not be a real solution, but in case you are using Android, check the developer settings, there is a "Show Pointer Location" that makes system input visible... this way you can find out if its Unity's or device's problem.
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