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Question by pilot31004 · Aug 24, 2019 at 06:23 AM · transformprefab

I want instantiated object to stick with in-scene object

     public float msslSpeed;
 
     private Rigidbody rb;
     public ForceMode mode;
 
     private bool isFired = false;
     private Vector3 offset;
 
     void Start()
     {
         rb = GetComponent<Rigidbody>();
         offset = transform.position - PlayerController.player.transform.position;
     }
 
     void FixedUpdate()
     {
         Fire();
         StickOnto();
         msslTravel();
     }
 
     private void StickOnto()
     {
         if(isFired == false)
         {
             transform.position = PlayerController.player.transform.position + offset;
         }
     }
 
     private void Fire()
     {
         if (Input.GetButton("Fire2"))
         {
             isFired = true;
         }
     }
 
     private void msslTravel()
     {
         if (isFired == true)
         {
             rb.AddForce(Vector3.forward * msslSpeed, mode);
             Destroy(gameObject, 8);
         }
     }



It is my missile's code that in prefab. But I can't use my player object since it is already in the scene. Is there any other way to make it stuck?

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avatar image sacredgeometry · Aug 24, 2019 at 12:27 PM 0
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Can you please be a little more descriptive. What is the exact behaviour you are trying to achieve.

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Answer by foshe_5 · Aug 24, 2019 at 12:51 PM

I don't really understand what you're trying to say, but if you want to reference the player object on another script then you can use: FindObjectOfType(Player).transform.position

Again I'm not sure if that's what you want

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avatar image pilot31004 · Aug 24, 2019 at 01:36 PM 0
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I attached this code to prefab. And this prefab is instantiated when it's loaded. After loading this, I want it to stuck at loaded point untill it gets fired.

avatar image sacredgeometry pilot31004 · Aug 24, 2019 at 04:42 PM 0
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Then dont move it?

avatar image pilot31004 · Aug 25, 2019 at 12:24 AM 0
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Now it is working properly, thanks!

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