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This question was
closed Aug 12, 2014 at 08:20 AM by
tanoshimi for the following reason:
Duplicate Question
Question by
Adnan_Asif · Aug 12, 2014 at 08:18 AM ·
renderingmobileoptimizationdraw calls
How to reduce draw calls for efficient 3D model rendering
I have different 3D models which I imported into Unity3D in one Scene. The issue is my application doesn’t give me smooth animation when I play it over mobile devices but it runs really well in my laptop. Can someone please help me out and let me know what steps I need to take in order to make it efficient for the mobile devices. Please note that I marked the objects as “Static” which reduced my draw calls a lot but still the animation is not smooth on mobile devices.
Please let me know.
Thanks
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Answer by tanoshimi · Aug 12, 2014 at 08:20 AM