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Question by Jason210 · Nov 20, 2012 at 02:31 PM · lightmapping

Is there a way of marking surfaces for lightmapping?

To lightmap a scene, is it necessary to first select the surfaces, then use bake selected? Or can poly surfaces be marked for lightmapping elsewhere in the ditor, so that when the time comes for baking, the Bake button can be used on the entire scene? I was kind of hoping that for each surface, there'd be a lightmap check box....

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avatar image _MGB_ · Nov 20, 2012 at 05:09 PM 0
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Did you set the receivers as 'Lightmap static' as described here: http://docs.unity3d.com/Documentation/$$anonymous$$anual/Lightmapping.html ?

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Answer by Jason210 · Nov 20, 2012 at 09:53 PM

Ah...

It seems that does what I want. I saw that checkbox but it didn't occur to me that it was for lightmaps. If it had been called "Allow Lightmapping" I would not have asked!

Ok cheers! /Jason

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