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Question by moscacrackreina · Jan 07 at 09:46 PM · scripting problemsprite

Creating a sprite composed of sprites on runtime

I attempt to make a map like rimworld, a texture created from box sprites, and I can't make it work. Unity doesnt tell me the problem and when I try to run it, it doesn't stop and continues in a large loop. This is my code:

 public class TextureCreator : MonoBehaviour
 {
     public int MapScale = 2;
     [SerializeField] private SpriteRenderer spriteRenderer = null;
     [SerializeField] private int pixelSprite;
     public Sprite sprite;
     public Color color;
 
     void Start()
     {
         Texture2D newTex = new Texture2D(MapScale * pixelSprite, MapScale * pixelSprite);
 
         for (int x = 0; x < newTex.width; x++)
         {
             for (int y = 0; y < newTex.width; x++)
             {
                 newTex.SetPixel(x, y, new Color(1, 1, 1, 0));
             }
 
         }
         for (int x = 0; x < MapScale; x++)
         {
             for (int y = 0; y < MapScale; x++)
             {
                 for (int z = 0; z < pixelSprite; z++)
                 {
                     for (int w = 0; w < pixelSprite; w++)
                     {
                         Color color = sprite.texture.GetPixel(z, w);
 
                         newTex.SetPixel(x * pixelSprite + z, y * pixelSprite + w, color);
                     }
                 }
             }
         }
         newTex.Apply();
         Sprite finalSprite = Sprite.Create(newTex, new Rect(0, 0, newTex.width, newTex.height), new Vector2(0.5f, 0.5f));
         finalSprite.name = "NewSprite";
         spriteRenderer.sprite = finalSprite;
     }
 }
 
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