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Question by Tyronn · Aug 22, 2019 at 10:40 AM · shader3dmap

in-game map

Hello guys, so I've been trying to create an in-game map similar to how rust and arma 3 have maps

But I couldn't find any tutorials on it but I did find a tutorial on minimaps so I decided that I'd just upscale that. But I ran into a couple of problems..

Problem 1:

When I used a render texture I then don't know how to get the 3d position of where I clicked on the texture map as it was scaled down to 750, 500 and obviously cam.ScreenPointToRay(Input.mousePosition) gave an offset because it wasn't taking scale into account. So then I scrapped the render texture and just done the fullscreen camera.

Problem 2:

Using a camera gives a 3d view but I only really want a sharp 2D view, I saw a tutorial on someone doing something similar on a minimap by using the culling layers and adding sprites to objects in the game that could only be seen by the camera map. But I have no idea how to upscale this to a full terrain the only other idea I have is some kind of camera effect via shaders but have no clue where to start with that.

alt text Sorry if this is badly explained.

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