Character controller gets stuck on ledges?
How do I prevent my character from standing off a ledge? I know one possible solution would be to make the radius for the character controller a lot smaller, but then the animations like the running animation will clip into walls. Ideally, I would like the character to only stand on the ledge if at least one of the feet are touching the ground. I'm fairly new to Unity so my understanding of a lot of its features is limited. Any help will be great.
Your answer
Follow this Question
Related Questions
Character Controller + Lag = Teleporting 0 Answers
String to int conversion not working in ControllerCollider method although I am sure it is an int... 1 Answer
Rigidbody sticks to wall 0 Answers
Recreating 'skin width' functionality on a rigidbody? 0 Answers
How to prevent a character controller from "stepping" at incorrect moments? 0 Answers