export 3d solids model from autocad to unity
I had an unioned 3d solids model drawn in autocad, I export it to fbx file format and import it to unity so that the user can select it when required. the problem is that on selecting the model it only highlight a part of the model (selected by raycast) and not the whole model. I need to represent the model in unity as one object instead it divided into several meshed.
Thanks in advance
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