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Question by davidneudecker · Aug 23, 2019 at 05:30 AM · json

How to define by user which field name to get from JSON in Unity with JsonUtility?

I am able to read JSON in Unity when I specify field name by variables names in my class with JsonUtility. I want to make my script more generic so user can define which field name to use from multiple JSONs, which don't necessary use same field names.

 // call this function to get array of JsonEntry objects
 public static T[] FromJson<T>(string json)
 {
         return JsonUtility.FromJson<JsonEntries<T>>(json).Entries;
 }

I am using this classes

 [Serializable]
 public class JsonEntries<T>
 {
     public T[] Entries;
 }
 
 [Serializable]
 public class JsonEntry 
 {
     // field names from one JSON example
     public string USULAN_ID; 
     public string USULAN_LAT;
     public string USULAN_LONG;
     public string USULAN_URGENSI;
 
     //TODO user defined filed names
 }

Is it possible to let user define which field name to use, if I don't know the field names in advance with using JsonUtility in Unity?

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