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Question by JeevanjotSingh · Dec 25, 2014 at 06:50 PM · movementrigidbodyplayerforce

Rigidbody movement

Hi, I have a little problem (Not for me but absolutely for you) . My player is a ball/Sphere and it has 500 movement speed , now in a big plane platform when i move ball horizontally or vertically directions then if i press keyboard key for long time it will make it speed faster and more faster not limited . Can you please tell me how can i limit my speed for a long distance .

Here is how i am moving my player .

 float moveHorizontal = Input.GetAxis("Horizontal");
         float moveVertical = Input.GetAxis("Vertical");
         Vector3 movement = new Vector3(moveHorizontal,0.0f,moveVertical);
 
         rigidbody.AddForce (movement * speed * Time.deltaTime);

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Answer by jenci1990 · Dec 25, 2014 at 08:15 PM

Make maxSpeed variable: float maxSpeed = 10f;

and use this:

 float moveHorizontal = Input.GetAxis("Horizontal");
 float moveVertical = Input.GetAxis("Vertical");
 Vector3 movement = new Vector3(moveHorizontal,0.0f,moveVertical);
 rigidbody.AddForce (movement * speed * Time.deltaTime);
 
 Vector3 currentSpeed = rigidbody.velocity;
 currentSpeed.x = Mathf.Clamp(currentSpeed.x, -1f*maxSpeed, maxSpeed);
 currentSpeed.y = Mathf.Clamp(currentSpeed.y, -1f*maxSpeed, maxSpeed);  //not important
 currentSpeed.z = Mathf.Clamp(currentSpeed.z, -1f*maxSpeed, maxSpeed);
 rigidbody.velocity = currentSpeed;
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avatar image JeevanjotSingh · Dec 26, 2014 at 08:36 AM 0
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Thanks , i will try and yeh you guys are best

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