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Question by Askiparait · Aug 20, 2019 at 04:08 PM · spritecanvasimage

Issue with size of sprite in Canvas

Hello,

I have a problem with an UI image in my scene. It happens when I use "Canvas.ForceUpdateCanvases();" in my script.

When i change the sizeDelta of my GameObject in my script or even in the scene when playing, the sprite keeps his size, like this. Do you know what could cause this exactly and how i could fix it ? Thanks.

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mc2.png (79.3 kB)
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Answer by JonPQ · Aug 20, 2019 at 07:56 PM

you are changing the size of the 2D rectTransform container, not of your object. see that icon in top left (that says scale/center), change it to be Scale to fit icon. instead of just 'position sprite in center' as you have it now.

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avatar image Askiparait · Aug 21, 2019 at 07:39 AM 0
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Where do you see the "scale/center" icon ? I don't find it.

avatar image xill Askiparait · Aug 21, 2019 at 12:25 PM 0
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avatar image JonPQ xill · Aug 21, 2019 at 03:16 PM 0
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yep that ^ thanks. "Rect transforms" are very different from "Transforms", and well worth reading up on how they work. Note:- I should have said "middle-center" ins$$anonymous$$d of "scale-center"

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