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This question was closed May 22, 2014 at 04:30 AM by MousePods for the following reason:

The question is answered, right answer was accepted

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Question by MousePods · May 21, 2014 at 05:29 PM · 2drigidbody2dcollider2dquad

Keep Quad on Single Axis

When I move to the right (or left) and jump, the triangle will push the square upward.

The cube has a edge colliders as well as the player.

How do I keep the square from moving on the Y Axis using a RigidBody2D.

I have tried:

Slider Joint 2D doesn't work. It will just reset the box to 0,0.

(In Fixed Update):

Resetting the square's Y position back to ground level doesn't work.

Resetting the square's Y velocity back to 0 doesnt work.

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avatar image NoseKills · May 21, 2014 at 05:37 PM 0
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I think giving it a Rigidbody and then checking the box "Freeze position: y" under Rigidbody "Constraints" should do it.

-Edit: noticed the 2d requirement. There's no constraints in 2D Rigidbody :/

avatar image MousePods · May 21, 2014 at 05:45 PM 0
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So there really is no way to do it then =(? I mean its not game-breaking, but its nice polish if I could get it to work.

and ya, I added a bit more clarification.

thanks!

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