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Question by The_GoldenDragon · Aug 19, 2019 at 05:27 PM · apiissues

Must Change API for script to work?

In one of my projects, (the one I reference in my post earlier today) I found changining the script rendering works, on later inspection,I noticed it only works when I switch my script rendering. I'll have it on >NET star, it will work, i play again on .NET star, it does not, i have to switch to 4.x and the same thing happens, is this something i should worry about, or just a minor annoyance? please help!

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avatar image The_GoldenDragon · Aug 19, 2019 at 05:35 PM 0
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oh, BTW, if Input.Get$$anonymous$$ey statements are only effected by this, forward motion ect. should all work fine, if anything else specific has this problem i will update via comments.

avatar image TreyH · Aug 19, 2019 at 07:22 PM 0
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There's not enough information here to really help you at all, aside from something like "hey your script probably uses features from a newer version of c#".

What isn't working? It's probably telling you a line with syntax it can't understand, ya?

avatar image The_GoldenDragon · Aug 21, 2019 at 05:55 PM 0
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@TreyH here is the script if it helps. using System.Collections; using System.Collections.Generic; using UnityEngine;

public class movement : $$anonymous$$onoBehaviour { public float speed; public float JumpPower; private float moveInput;

 private Rigidbody2D rb;
 private bool faceRight = true;

 void Start()
 {
     rb = GetComponent<Rigidbody2D>();
 }
 void FixedUpdate()
 {
     moveInput = Input.GetAxis("Horizontal");
     rb.velocity = new Vector2(moveInput * speed, rb.velocity.y);
     if(faceRight == false && moveInput > 0)
     {
         Flip();
     }
     else if(faceRight == true && moveInput < 0)
     {
         Flip();
     }
 }
 void Flip()
 {
     faceRight = !faceRight;
     Vector3 Scaler = transform.localScale;
     Scaler.x *= -1;
     transform.localScale = Scaler;
 }

}

and here is a video for further explanation: https://youtu.be/Wyfj14LA4m$$anonymous$$

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