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Make a button selectable for controller but not interactable
Bit of an odd one, but I'm wondering if there's any way to make it possible to navigate to a button with controller while it's interactable is set to false. In a lot of cases even in my project this is fine but I'm working on a screen where the player selects from a list of moves that have cooldowns.
I currently have it set to where the cooldowns disable the corresponding button's interactable. But this can make moves with shorter cooldowns kind of annoying since when the player goes back to this screen they may want to use the same move quickly (there's an active time element to the game) and accidentally press something else due to it having to default to another button that does have interactable set to true.
Hopefully I explained that well and push comes to shove I can just write some code to prevent using a button while the cooldown is going. But I'm curious as to if there's any built in way to handle this. If not it'd be nice to have a means of doing this added.