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Sprite Atlas not recreate when move textures to another folder
unity version is 2018.4.0.f1 LTS
I have 2 Sprite Atlas named Atlas_A and Atlas B.
Atlas_A Objects for Packing included a folder name A. Atlas_B Objects for Packing included a folder name B.
I attached them to 2 objects and make sure only 2 Atlas in memory.(Frame Debug)
but if I move all textures from folder B to folder A. It should be only one (Atlas_A) atlas in memory.
but It is not work, every new moved textures are individual Draw Mesh.
I think sprite caches are not update when moving textures.
if I changed textures format or other data in Texture Importer , It works well.
so how should I solved this issue?
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