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Question by apantev · Sep 21, 2014 at 01:18 AM · texture2dsetpixel

Changes to Texture2D persist after I stop playing

I'm modifying a Texture2D with SetPixel(), but when I stop playing my game the changes are still present in the scene view and the next time I play my game. I have to close Unity and restart it to have my texture reset to its original state.

How can I have my Texture2D reset when I stop playing my game without restarting Unity?

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Answer by robertbu · Sep 21, 2014 at 08:26 AM

Before you manipulate your texture, make a copy:

 var tex : Texture2D = Instantiate(renderer.material.mainTexture) as Texture2D;
 renderer.material.mainTexture = tex;
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avatar image apantev · Sep 22, 2014 at 03:59 AM 0
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That worked perfectly. Thanks :) I'm surprised that unity acts like this to begin with.

avatar image levis501 · Sep 18, 2015 at 08:03 PM 0
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Textured are stored on the GPU. The local copy is apparently being garbage collected when there is no longer a reference to it. I agree that this should be avoided by the editor without extra coding requirements.

I ran across this using a non-main texture, and solved with the following (in case anyone comes searching for this, like I did)

originalTex = my$$anonymous$$aterial.GetTexture ("_CustomTex");

...

void OnDisable() { my$$anonymous$$aterial.SetTexture("_CustomTex", originalTex); }

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