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Updating NavMesh settings during runtime.
I've been able to successfully generate my NavMesh and NavMeshAgent settings at run time for a randomly generated world. However I would like to adjust the NavMesh settings as well.
I found it easy to change the actual Nav Mesh Agent settings attached to my character object (the settings like Acceleration, Angular Speed, etc).
What I am hoping to change is the Navigation Agent parameters like Radius, Height, Step Height, and Max Slope. So far I've been unsuccessful on finding a way to change those programmatically.
Have you figured out a solution for your problem ? Thanks in advance.
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