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Question by siddharth3322 · Aug 16, 2019 at 02:12 PM · audiosceneaudiosourcedontdestroyonloadmissingreferenceexception

MissingReferenceException in AudioSource on DontDestroyOnLoad GameObject

I was getting Missing Reference Exception within my Audio Source when I change my game scene and again move back to the same scene.

Before I change the main menu scene, it is working fine but after changing and moving back to the main menu scene, it is started showing this exception.

alt text

Here is the code I have written for AudioManager:

 public class AudioManager : MonoBehaviour
 {
     static AudioManager instance;
     //
     [SerializeField] AudioClip buttonClickClip;
     [SerializeField] AudioSource myAudioSource;
 
     private void Awake()
     {
         instance = this;
     }
 
     public static AudioManager Instance
     {
         get
         {
             return instance;
         }
     }
 
     public void PlayButtonClickSound()
     {
         if (GameManager.Instance.IsEnableSounds)
             myAudioSource.PlayOneShot(buttonClickClip);
     }
 
 }

Here is the code that I wrote for DontDestroyOnLoad purpose:

 public class DontDetroyOnLoad : MonoBehaviour
 {
     private static bool created = false;
 
     void Awake()
     {
         if (!created)
         {
             DontDestroyOnLoad(this.gameObject);
             created = true;
         }
         else
             Destroy(this.gameObject);
     }
 
 }

Now please give me some suggestion to solve this problem.

audio-source-error.png (214.8 kB)
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