Question by
darkgameplays2022 · Jun 21, 2020 at 09:37 AM ·
2d gametilemaptiles
How can I hide tiles inside a tilemap outside of the camera view?
I am making a top down proceduraly generated game that generates a map perfectly right now.
I am worried that once I move to generating massive or even infinite terrain the game will suffer a massive performance drop.
Does the unity engine already hide things outside of the 2d camera view?
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