How to access the arguments from player input events
Hi, new to unity here. I was messing around with the new input system and noticed you could set up events to trigger based on your action maps using the player inputs component. I even set up one event to run a simple function and everything seems to work. What I can't figure out now is how to access the CallbackContext argument listed here.
It should not be that hard to access, right? I tried everything I could think of but nothing is working and googling it is doing no good. Its probably something obvious to most people but I jus tcant seem to figure it out. Anyway thanks in advance. :)
Your answer
![](https://koobas.hobune.stream/wayback/20220612210624im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Arcade name input with two buttons 0 Answers
Cannot get InControl to work 0 Answers
Change Input.GetKey to Input.GetAxis 1 Answer
Blender Inputs to Unity Inputs 1 Answer
I'm having trouble rotating a game object by dragging screen using touch input 0 Answers