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Question by n2fole00 · Dec 31, 2013 at 02:24 PM · transformaudio

Audio stops after one second

My code seem to work, but the 12 sec audio clip stops after just one second, while the object continues to move.

 #pragma strict
 
 // define the origin and destination point objects in the game. 
 var originSpot : Transform;
 var destinationSpot : Transform;
 var isInTheZone : boolean; // this is set in triggerDoor.js
 var speed : float;
 
 // door audio position code
 var lastPosition : Vector3;
 var originPos : Vector3;
 var destPos : Vector3;
 var door_transform : Transform;
 var isMoving : boolean;
 var door_audio : AudioClip;
  
  
 function Start()
 {
     audio.clip = door_audio;
     door_transform = transform;
     originPos = originSpot.position;
     destPos = destinationSpot.position;
     isMoving = false;
 }
 
 
 function Update() 
 {
     if(isInTheZone)
     {
         // first person controller is inside the collider. Slide out the door. 
         transform.position = Vector3.MoveTowards(transform.position, destinationSpot.position, speed * Time.deltaTime);
     }
     else
     {    
         // first person controller is outside the collider. Slide the door back to the original position. 
         transform.position = Vector3.MoveTowards(transform.position, originSpot.position, speed * Time.deltaTime);
     }
 
     // check if door is moving. If so, play audio clip.
     if ( door_transform.position != destPos || door_transform.position != originPos)
     {
         isMoving = true;
         audio.Play();    
     }
     else 
     {
         isMoving = false;
         audio.Pause();
     }
         
     lastPosition = door_transform.position;
 
 }
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Answer by sath · Dec 31, 2013 at 03:32 PM

in line 45 you set audio.Play();

but this line is a continuous condition so always is starting audio.Play();

you can do something like

 var playSound : boolean;//set a new bool
     
      if ( door_transform.position != destPos || door_transform.position != originPos)
     {
        isMoving = true;
         if(!playSound){
                audio.Play(); 
             playSound=true;
         }
     }
     else 
     {
        isMoving = false;
        audio.Stop();
        playSound=false;
     }
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avatar image n2fole00 · Dec 31, 2013 at 04:10 PM 0
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Ah, of course. It was in the Update function. Thanks.

avatar image n2fole00 · Dec 31, 2013 at 04:36 PM 0
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Oh, and I also made a huge mistake in my code (for the googlers looking for an answer). The if line should be... if ( lastPosition != destPos && lastPosition != originPos )

and it's also better to use audio.Stop(); ins$$anonymous$$d of audio.Pause(); in this case.

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