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Question by CunningGrayFox · Apr 06, 2014 at 09:22 PM · rigidbody2dvelocityaddforcefloating

rigidbody2D.AddForce causing other objects to float away

I created a 2D pong style game in which the ball's velocity changes based on a condition. However, as the value for AddForce increases the player objects begin floating away from the ball. Only logical explanation I can find is the force coming from the ball is causing it.

Has anyone experienced this before?

Is there anyway to remedy this?

Will rigidbody2d.velocity cause the same issue?

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avatar image LeonardNS · Aug 08, 2014 at 06:43 PM 0
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Do the player-object have a rigidbody? If it does it will be pushed back when the ball hit it, and I don't think it's necessary anyway because it is not used in tranform.Translate which I think is the best way to move the player in a pong styled game.

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Answer by Gamelands-Studio · Aug 11, 2019 at 08:31 PM

You can Freeze your player's x position, or you can remove your rigidbody from your players and use transform.Translate() instead,

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