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Question by ngerbens · Jun 12, 2018 at 07:30 PM · lookatmousepositionscreentoworldpoint

Pointing direction with mouse problem. (CINEMACHINE)

Hello!

When I implement this code to my player it kind of works for a few seconds to direct my player flying through space. But after a few turns my Cinemachine vCam starts spinning in all directions. Does anybody know what I am doing wrong?

 Transform myT;
 public float movementSpeed;

 private Vector3 mousePos;
 private Vector3 aim;

 void Update()
 {
    mousePos = Input.mousePosition; 
    mousePos += Camera.main.transform.forward * 100f; 
    aim = Camera.main.ScreenToWorldPoint(mousePos);
    this.transform.LookAt(aim);

    myT.position += myT.forward * movementSpeed * Time.deltaTime * Input.GetAxis("Vertical-");

 }
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