Question by
TheRedGuy90 · Jun 26, 2021 at 01:52 AM ·
meshblendersplash-screenseparatedae
Stop Blender From Splitting Meshes Into MeshPart0, MeshPart1, etc.
Suddenly, over the last few months, all of the meshes I export as Collada .dae have triangular separations. MeshPart0, MeshPart1, etc.
They do not match up with materials that are supposed to go in their proper spots.
I haven't changed any settings in Blender, so I do not know what's happening.
I understand this is not strictly a Unity question, but I know many users use Blender for their meshes as I do.
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