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Question by Warbeard · Aug 02, 2016 at 10:31 AM · 2d3dspritesclipping

Sprites showing through each other in 3D

Hey everybody,

I am making a game with '2D' characters in a 3D landscape - I import a sprite-sheet and then chop it up and arrange the different limbs on the model in unity. However, as soon as the camera is not straight on, the 'order' of the sprites, as in their relative position depending on the camera, starts not mattering, and the sprites will show through each other and ruin the look of the character - for example, the 'main body' sprite in a flat side-view will be shown over the legs that are supposed to be nearer the camera.

I.e, the sprites will show like this: alt text

When they should look like this: alt text

Has anyone faced this issue and know a workaround? I've tried a billboarding shader but that just looks weird, and then i've tried using textured quads instead, but then I can't as easily control the pivot points for 2D animation.

Thanks for looking

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