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Question by _Totoro_ · May 11, 2012 at 04:08 PM · skinnedmeshrendererskinned-cloth

SkinnedMeshRenderer with a lower number of vertices than sharedMesh?

Hi. If I use a mesh with a SkinnedMeshRenderer (added programmatically) and I check cloth.coefficients.Lenght, I obtain a vertex count lesser than renderer.sharedMesh.vertexCount. Why? Where's the problem? In which manner the vertices are mapped? Someone is skipped? Which ones?

Thanks :)

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