Question by
dw069d · Jun 17, 2021 at 04:54 AM ·
scripting problembuttonplayer movement
Jump button doesn't work
I wrote a Player controller script everything works fine, But The Jump button doesn't work idk why i've watched a lot of tutorials but none of them works, and there is no error message. here is the script:
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class PlayerMovement : MonoBehaviour { public CharacterController controller;
public float speed = 12f;
public float gravity = -9.81f;
public float jumpHeight = 3f;
public Transform groundCheck;
public float groundDistance = 0.4f;
public LayerMask groundMask;
Vector3 velocity;
bool isGrounded;
// Update is called once per frame
void Update()
{
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
if(isGrounded && velocity.y < 0)
{
velocity.y = -2f;
}
float x = Input.GetAxis("Horizontal");
float z = Input.GetAxis("Vertical");
Vector3 move = transform.right * x + transform.forward * z;
controller.Move(move * speed * Time.deltaTime);
if(Input.GetButtonDown("Jump") && isGrounded)
{
velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
}
velocity.y += gravity * Time.deltaTime;
controller.Move(velocity * Time.deltaTime);
}
}
Comment
Answer by FMGtm · Jun 17, 2021 at 08:15 AM
Add this and check in the console if it's really the jump inputs fault if(Input.GetButtonDown("Jump") ) { Debug.Log("Jump button works"); }