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Question by JasonT · Aug 11, 2010 at 01:38 AM · iphoneloadlevelscenes

Number of scenes for iPhone games

When building a game for iPhone does it NEED to be built in only one scene or is it just a recommendation?

Also, if it is possible to create the game with multiple scenes is "Application.LoadLevel("Level Name");" an acceptable line of code to use?

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Answer by Peter G · Aug 11, 2010 at 01:54 AM

No, it doesn't by any means have to be built in one scene. In fact, putting multiple assets worth of levels will likely slow down your load times making your user more likely to quit out == bad.

And yes, Application.LoadLevel("") works fine. you can also pass an int as the argument.

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avatar image JasonT · Aug 11, 2010 at 02:08 AM 0
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Thank you very much!

Ok, so follow up question:

I have a GUIText- "play" on a scene called Title. When play is touched, I want the application to load the title scene. The following is the code that I have written and attached to the GUIText, and isn't working:

function Update(){ var count = iPhoneInput.touchCount; for (var i: int = 0; i < count; i++){ var touch : iPhoneTouch = iPhoneInput.GetTouch(i); if (GUIText.HitTest( touch.position )){ Application.LoadLevel("Crush") } } }

Any ideas (please)?

avatar image Peter G · Aug 11, 2010 at 02:35 PM 0
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2 points. 1. Don't forget to mark the right answer. 2. Glancing at your code, GUIText is an instance, so you want to use guiText.HitTest(), not GUIText.HitTest(). The difference is small but important.

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