Question by
pyroton · Aug 08, 2019 at 05:58 PM ·
mobilephysics2dperformance optimization
No physics object gravity-driven movement?
I'm new to Unity and I'm prototyping a mobile game which involves some objects breaking behaviour. Means I will have lots of glass jars on screen and they will be breaking in batches (sometimes quite big batches).
What I want is to glass fractures of jars to fall beautifully down spinning. I don't need any collisions, just make those jars explode impressively.
I think that using a rigidbody for each glass fracture would be an overkill so I look for the ways to do it without Unity 2D Physics system. Any suggestions?
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