Question by
sgtpendulum · Jan 14 at 12:49 PM ·
inputwebglfocus
When I go into focus of a Unity WebGL game, it acts as if I was spamming left click
It only seems to occur in the build and not in the editor.
When I enter focus of the game for the first time, the game acted as if I was spamming left click, but when I place a debug.log in the code block where it executes when the input detects a left mouse button down, it only fired off once.
After I click again for real, however, this behavior stops and it continues as per normal.
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