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Object creating progress
I have a new Game Screen And I have a lot of Custom Class Objects that need to be created, what is the best way get the progress.
What is the best way to make a bar, for object creation progress. Is it a good idea to put a variable that increments every time an object is created and use that to scale a guiTexture, for example. Will it show the GUI texture scaling?
Is there a way to use an Asynchronous operation to create custom class object in the background?
Not sure what you're first question is really asking; can you define the problem a little better.
For your second question, however, you could start a coroutine that only loads some of your objects each frame. This will keep the game moving, though it will slow down the rate at which your objects are created. Another aspect of this is loading those objects that are closest to the player first so that, hopefully, the player won't notice the objects appearing in the distance.
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