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               Question by 
               JaVlad · Aug 08, 2019 at 10:49 AM · 
                rotationgameobjectmeshblendernavmeshagent  
              
 
              GameObject changes rotation with NavMeshAgent
I'm very new to Unity, so I'm sorry if this question is dumb, but:
I made this model in blender:  I imported it into Unity, put it inside the scene and rotated it 90 degrees, because for some reason it was laying on its side. At that point, when i launched the game, it stood upright, until i added NavMeshAgent. After that, when i launched the game, is looked like this:
 I imported it into Unity, put it inside the scene and rotated it 90 degrees, because for some reason it was laying on its side. At that point, when i launched the game, it stood upright, until i added NavMeshAgent. After that, when i launched the game, is looked like this:  I've tried aligning it with the Y coordinate in Blender, and it didn't help. How can i fix this?
 I've tried aligning it with the Y coordinate in Blender, and it didn't help. How can i fix this?
 
                 
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