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Question by
GiacomInox · Jan 29, 2021 at 09:45 AM ·
2dphysics2d2d-physicsplanepaper
2D paper plane physics
I want to make a 2d game where you control a paper plane by rotating it. I'm aware of the complexity of aircraft physics simulation, so i won't implement anything more complex than fixed wing, unpowered flight.
What's a simple way to simulate the aerodynamic forces that act on such a plane?
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I would loooovvvee to know an answer to this. I've been beating my head against a wall all day.
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