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               Question by 
               Navtek · Aug 23, 2017 at 02:02 PM · 
                shaderlightingrenderingreflection  
              
 
              Unity iOS Rendering Standard shader issue
The standard shader looks like this on iPad Pro. 
But it looks like this on iPad 2nd Generation

I don't know what is causing the issue. It has Standard shader (Opaque) with smoothness set to 0.2. I do have a reflection probe in my scene, but I don't think that should be a problem.
I'm using Unity 5.6.2f1 with Xcode 9 (beta)
Thanks in advance.
 
                 
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