Raycast 2d is not working at all
I'm new to Unity and blocked 2nd day with a simple try to raycast. This is the script which I use to raycast:
void Update () {
Debug.DrawLine(transform.position, transform.position + transform.right);
RaycastHit2D hit = Physics2D.Raycast(transform.position, transform.position + transform.right, Mathf.Infinity);
if(hit.collider != null)
{
Debug.Log("hit");
}
}
I have attached this script to a square and put near it another square which acts like a target, also added a 2d box collider to the target. I have disabled the "hit itself" feature like is described here: http://answers.unity3d.com/questions/756380/raycast-ignore-itself.html After performing all this steps the raycast hits nothing, the collider of the hit object is always null (checked this in debug mode, also nothing is written in console) . I drew a debug line, and indeed it points to the target square like in screenshots.
Please help me figure out what I'm doing wrong.
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