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Client id in console.developers.google.com is different from app id in play.google.com, so how can I synchronize them
I use Google play services to make a leaderboard for my game.I've already installed package but I have some Issues.Client id in console.developers.google.com is different from app id in play.google.com, and Unity only allows to use the secretfrom play.google.com when I paste in in optional setup(I don't need it).And I think my app can't sign in because of that. Also it starts signing but then gives faile result.
Answer by starrtennis · Aug 07, 2019 at 01:09 AM
Hi Kostya. What does the Client ID do exactly? Where in the Google API is it located and where in the Unity game is it located? From your description it sounds like they should be the same? Are they just strings that should have the same value? Can they be input independently? What is "secretfrom"? What don't you need? The optional setup?
Asking to flesh out the issue so I can help. Note: I am not a pro at Google API yet.
mmkstarr
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