change skinnedmeshrenderer bone, but the blendshape animation invalid
I have a bone and a sub skinned mesh. In runtime, When Change bone of mesh, bone animation is still ok, but the blendshape animation invalid.
Anyone know how to solve it?
I found when change the mesh's bone, the blendshape data is ok, but the blendshape animation invalid, SkinnedMeshRenderer.SetBlendShapeWeight is ok.
thanks
Nobody has this problem?? If I describe the problem not clearly, please tell ,thank you
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