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Question by brandonrojros · Aug 05, 2019 at 07:37 PM · gameobjectanimatoranimator controllergameobject.active

Problem with Animator HEEEEEELP

I have a character selector with an array of gameobjects where I activate and deactivate the objects moving through the array, all good until there, the problem is that I add a part where if you press the character you run an animation, but if you change the character While the character executes the animation, when you return to that position of the array to activate it, it is rotated, depending on the animation as if it would affect the idle animation, and the character's position is fine and the rotation, there is simply something that affects him when deactivating and activating an object, while executing the animation, does anyone know how to fix it? or what is the reason ?, it has happened to me in many projects, and I have not reached a solution, I already tried root motion and nothing

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