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Build crashes with error GameAssembly.dll caused a Breakpoint (0x80000003)
Hey all,
At our company we've reach the building process of our product and we're currently facing some issues.
We're building a VR and desktop application for windows, which works fine in the editor, no errors, no problems with either VR or Web, however once we build our application we get instant crashes when loading our main scene. We have tried to utilize our splashscreen scene and it works fine, so there's definitely a problem in our main scene.
We've tried building from 2 different laptops and with Unity versions 2019.1.0b9, 2018.3.10f1 and another 2018 version of Unity.
The different crash files don't provide us any help in regards to what initiates the crash, but it could be that I just don't understand all the contents of the files.
Click here for the error log
Click here for the player log
Thank you for your time and effort!
i am not being able to see the logs or txt not sure if its because my internet, can you share the logs as a comment? i mean not attach it copy paste the info
Unfortunately the file is too long for a comment, so here is a pastebin:
Error log: https://pastebin.com/68nrzHdw
Player log: https://pastebin.com/LY8ipnn9
Thank you for your time :)
Answer by xxmariofer · Aug 07, 2019 at 09:13 AM
you are building with il2cpp right? can you try using scripting backend mono? the memory usage is really high when the error occurss, i would definetly try to build to a system with extra ram, if it doesnt work maybe trying to reproduce the error from an empty scene and see when the error occurs. the only error i see is ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF9E024C22E) and that gives no extra info sorry!
Thank you for the effort : ) I have been building the product with IL2CPP yes, but when I change to mono I get no issues whatsoever. Additionally I can build other scenes that does not contain any web or VR so I suppect that it has something to do with that
are you building to an amd machine? there are issues being reported from vr with amd
Unfortunately I'm using a regular Nvidia Graphics card : )
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