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Question by McFly85 · Aug 05, 2019 at 01:44 AM · array

Similar function for each in array

I haven't worked with arrays much and I'm hoping someone can point me in the right direction. I'm trying to learn a way to save duplicating the following slider listeners and functions for each slider in the array.

     public Slider[] slider;
     public SkinnedMeshRenderer Model;
 
     void Start()
     {
         slider[0].onValueChanged.AddListener(delegate { SetSlider0(); });
         slider[1].onValueChanged.AddListener(delegate { SetSlider1(); });
         //etc....
     }
     
     public void SetSlider0()
     {
         float value0 = slider[0].value;
         Model.SetBlendShapeWeight(0, value0);
     }
 
     public void SetSlider1()
     {
         float value1 = slider[1].value;
         Model.SetBlendShapeWeight(1, value1);
     }
     //etc...
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Answer by Vega4Life · Aug 05, 2019 at 02:30 AM

I would just do it like this - seems to work fine by matching the slider index to the blend shape weight index:


     [SerializeField] Slider[] sliders;
     [SerializeField] SkinnedMeshRenderer model;
 
 
     private void Awake()
     {
         for (int i = 0; i < sliders.Length; i++)
         {
             // Copy the value of i
             // If you were to send i directly, the delegate uses the i - but it gets incremented via the loop (its a reference)
             // Getting a value you dont want.  So we just create a local int that the delegate can reference that wont change
             int index = i;
             sliders[i].onValueChanged.AddListener(delegate { SetSlider(index); });
         }
     }
 
 
     private void SetSlider(int index)
     {
         float value = sliders[index].value;
         model.SetBlendShapeWeight(index, value);
     }
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avatar image McFly85 · Aug 05, 2019 at 03:03 AM 0
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Thanks so much! Works perfect

avatar image Vega4Life McFly85 · Aug 05, 2019 at 03:13 AM -1
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No problem.

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