WebGL audio pitch weirdness
I've deployed a test build of my game to WebGL, but the audio pitch of all sound effects goes up and down, I cannot put my finger on why it varies like it does. I have around 15 stereo sound effects in my scene
Is this a known issue? Is there a workaround?
Answer by Schubkraft · Sep 11, 2015 at 05:45 AM
Use the search, Luke!
http://issuetracker.unity3d.com/issues/webgl-faulty-audio-pitching
It is a bug and we know of no workaround currently.
Answer by drmop · Sep 11, 2015 at 02:13 PM
I had been searching for days, coming here is my "last resort".I guess its about getting the search term right?
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