- Home /
Unable to add interactions to oculus handtracking in Unity
I'm using the oculus integration package to implement hand tracking and have added the OVRCameraRig. Under the LeftHandAnchor I have added OVRCustomHandPrefab_L and similarly done the right hand. I have also enabled physics so the hands work and I can push items off the table in game.
However, I want to implement grabbing mechanism so I added the HandsManager prefab to the scene and put the above mentioned hand prefabs for the left and right hand fields. FInally, I added in the InteractableToolsSDKDriver but none of the interactable tools are working, the little blue dots aren't visible at all.
I'm not getting any error either. Please help, how should I fix this to get the Interactable tools to work?
Your answer
![](https://koobas.hobune.stream/wayback/20220613041840im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Help importing personalized Oculus avatar 0 Answers
Why some scenes on Oculus Quest crash upon adding avatar and some work fine? 0 Answers
Minimal Application for Oculus Quest: Framerate too low! 2 Answers
How to change Action based controller prefab/model with a script during game? 0 Answers
Oculus Quest - Screen freezes/image follows face upon returning to main menu 1 Answer