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Question by AcidicPaper · Jan 08, 2016 at 02:24 AM · 2d gamerigidbody2dcollider2d

How to prevent a 2D Kinematic asset passing through a 2D Box Collider.

I am creating a game inspired by Agar.io, and I'm having trouble stopping the player movement from exiting the game space.

alt text

This is a general idea of how the game looks right now, but I cannot solve for the life of me why the Kinematic ball under the camera, keeps passing through the Collider at the bottom.

![alt text][2]

Here's the script for the ball, written in Js.

==========

using UnityEngine; using System.Collections;

public class LoseCollider : MonoBehaviour {

 void OnCollisionEnter2D (Collision2D collision) {
     print ("Collision");
     }

}

==========

And here is the script for the Collider. Any help for this would be IMMENSELY appreciated. Thanks all :)

screen-shot-2016-01-08-at-024245.png (208.6 kB)
screen-shot-2016-01-08-at-024343.png (178.7 kB)
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Answer by AcidicPaper · Jan 08, 2016 at 02:25 AM

EDIT: Sorry, for some reason the screenshot for the Ball didn't enter correctly. The screen shot is the one at the bottom, 178.7 kB.

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